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Switching faces and setting stickers.

Cross Solution Provider

Drag to rotate the cube. Select the 4 edges that contain White.

Selected: 0/4 edges
Orientation: Hold Yellow Top, Green Front
Next Piece: White-Green
Solution
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Instructions

  • Drag the cube to rotate view.
  • Click the 4 edges that have a White sticker.
  • Click "Solve Cross" to get the optimal solution (max 8 moves).

Quick start (3 minutes)

You should finish each rep in under 12 seconds including inspection; reset if you pause.

Inspection map

Step 1

Lock the base edge

Pick the first edge that sits on D in two moves or less. Freeze that target and plan around it.

D-layer ready Low rotation
Step 2

Pair two edges

Find two edges that can slot together with an F/R trigger. Avoid dragging solved pieces.

Predict order Fingertrick ready
Step 3

Last edge + AUF

Reserve one move for AUF. Ask: do I finish with D, D', or D2? Call it before you start.

Predict AUF No pauses

Drills

12-second inspection

Start timer at inspection. If you can't see all four edges + AUF by 12, skip the solve.

DisciplinePlanning

One-side only

Plan crosses using only F/R/D/U moves. Forces efficient pairings and fewer rotations.

Move efficiencyLow regrip

Lookahead bridge

During the final cross move, name the first F2L edge or corner you will touch.

F2L readyFlow

Scramble replay

Do 3 solves on the same scramble: main color, opposite color, then full color-neutral.

Color neutralAdaptation

Anchors and examples

Common trigger

F D' F' + D

Great for pairing two edges on the front. Visualize the D' as a setup, not a correction.

Insert from back

R' F R

When an edge is solved on D but flipped, keep F2L slots safe with this quick fix.

Avoid regrip

Wide U flick

Use a wide U to realign without lifting the thumb. Faster than double flicks for AUF.